I first assumed that the FlipView, since it’s bound to an ICollectionView, would automatically show the correct picture in the list, based on the ICV.CurrentItem. Doesn’t work. Next, I tried setting FlipView.SelectedItem via binding to a VM property that had the item selected. Doesn’t work. Now I’ve even tried setting the Flipper.SelectedIndex in code behind, and that doesnt work.
Day: September 3, 2023
Categories
eDziecko.pl
A standalone.exe build of the game runs perfectly fine, well over 60.. UWP build drops almost below 10 and stays there. Very unusual – are we missing anything obvious here? Going to check a D3D build soon, our build is currently XAML for use of the touch keyboard opening feature and the app has lots of 3d scenes that can be explored.
